The Chimæra of Dragon Pass

There is a chimæra in hex XXXX, where it may be approached as a minor ally. Although some scholar have described the chimæra as a ``3-headed´´ beast, the truth is stranger yet: it is a triply-aspected creature whose nature changes at the slightest provocation. When it is first allied and in every rally phase afterwards, its owner chooses which aspect will be dominant by changing the counter to the appropriate side. This is then fixed (barring disruption) until the next rally phase.

Dragon 2-4-8<air>-10
In its dragon aspect, the chimæra appears as a cunning winged reptile with potent magical powers (a bound spirit X-4-X-10). It is not known whether its appearance implies a relationship with true dragons or if it is merely a form of wyvern.
Lion 8-3-5
In lion form, the chimæra is fast and powerful.
Goat 3-7-4<stasis>-0
As a goat, the chimæra can move swiftly over rocky terrain and is resistant to even a powerful magical assault.
Disrupted 2-2-3
When any form of the chimæra is disrupted, it assumes a nebulous intermediate state that defies classification.

To produce the chimæra would require 3 counters

1 × Dragon 2-4-8<air>-10 / Lion 8-3-5
1 × Goat 3-7-4<stasis>-0 / Disrupted 2-2-3
1 × Dragon Spirit X-4-X-10 / Counter back X-2-X-10
All should be black on blue, except the spirit (blue on white).

Acknowledgements

Dragon Pass is by Robert Corbett and Greg Stafford; Nomad Gods is by Robert Corbett, Greg Stafford and Stephen Martin. Dragon Pass, Nomad Gods and ``Issaries, Inc´´ are the trademarks of Issaries, Inc, and are used with their permission.


Jonathan Coxhead, c 1984