Combat rules summary for Dragon Pass and Nomad Gods

This page attempts to summarise all the information you need during the combat phase of Dragon Pass and Nomad Gods. It assumes you know basically what you are doing, and is not much good if you don´t have one of the games.

If that is the case, I recommend buying one of them, as they are lots of fun (despite the impression this summary might give).

Modifiers

There are 6 types of modifier: terrain, fortification, river, ridge, unit and leader. Each type is applied at a different time, as described later.

Physical MagicSpirit Magic Missile Fire Mêlée
Terrain
Altar, dragonewt city, ruin, temple, town in ×1½ ·-2×1½
out· ·
Forest ×2 · -2 (D P), -1 (N G) ×1½
Hill · · -1 ×1½
Hill/forest ×2 · -2 ×2
Hill/ruin in ×1½ ·-2×2
out· ×1½
Marsh ×2 · -1 (D P), -2 (N G) ×1½
Marsh/ruin in ×2·-2×2
out ×1½
Mountain · · -2 ×2
Mountain/ruin in ×2 ·-2×2
out·
Oasis* · · -2 ·
Fortification
Fortress in ×2 ·-4×2
out· ·
Stockade in ×1½ ·-2×1½
out· ·
River
River, canal (not privileged) · · · ×½
Ridge
Ridge (if any defenders are upslope; not privileged) · · ×½ ×½
Unit
Target includes a dragon · · -3 ·
Target consists of ducks, bison and minor units · · -1 ·
Target includes a giant or high llama · · +1 ·
Leader
For each non-leader non-treasure with CF > 0 · · · +LF
For each non-magical-leader with 0 < MgF < oo · +MgLF · ·

*An oasis is not a structure. The oases are Day´s Rest, Biggle Stone, Cam´s Well, Pairing Stone, Agape, Moonbroth, the Paps.

The Combat Phase

Definitions

bound spirit
spirit, MF = X
chaotic
MgF < 0
chaotic spirit
chaotic, CF = X
disembodied spirit
spirit, CF = X
elemental demon
defined by extension
herd
CF contains h (D P) or t (N G)
hero
defined by extension
intelligent
not a herd or treasure
leader
CF contains !
leadership factor (LF)
number of !´s in CF
magical leader
MgF contains !
magical leadership factor (MgLF)
number of !´s in MgF
magician
RF > 2, RF not parenthesised
major
not minor
minor
treasure/CF = X/CF parenthesised
missile factor (SF)
number of *´s in CF
physical agent
MgF = X, RF underlined
physical magician
magician, RF underlined
physical spirit
spirit, CF not X
privileged
hero/stacked with a superhero
reflecting
MgF > 0, RF > 0, RF not parenthesised
skirmisher
CF contains *
spirit
MgF > 1, RF > 1, RF not parenthesised
superhero
defined by extension
treasure
CF contains T
unopposed
not opposed by another superhero

Acknowledgements

Dragon Pass is by Robert Corbett and Greg Stafford; Nomad Gods is by Robert Corbett, Greg Stafford and Stephen Martin. Dragon Pass, Nomad Gods and ``Issaries, Inc´´ are the trademarks of Issaries, Inc, and are used with their permission.


Jonathan Coxhead, 20 Aug 1998