Some house rules

These are the house rules pencilled into my copy of the Dragon Pass rulebook. Added words are marked in italics. Some of these may be derived from a published errata list (now lost); others are modifications we made for one reason or another.

p3 RIVER

Movement: Costs 1MP extra to leave a hex that contains a river except through hexsides crossed by the river.
Combat: Halves the CF´s of units in the hex that are fighting in a mêlée for mêlée purposes.

p4 [3.2.3] Independent territories

Add `the Dragonewt Cities´ to the list.

p8 [7.4.6] Fortifications

Replace the last sentence `Note that not every unit in a fortification hex can be inside the fortification´ by `Note that some units in a fortification hex may be outside the fortification.´

p13 [7.11.2] Extended advance

Replace `Units with MF´s of 5 or greater can be advanced 2 hexes.´ by `Units with MF´s of 5 or greater can be advanced an extra MP´. Replace `other than a forest, marsh, sea, lake, mountain, or dead place hex´ by `that would cost 1MP to move into´. [This change allows Stormwalkers to retreat into marsh, for example.]

p13 [7.13.3] Support and movement

All the spirits that a player has allocated to provide magical support are returned to their holding boxes at the start of the player´s next movement phase, unless they were eliminated.

p14 [8.5] Heroic escapes

Delete this paragraph, replace with `When a player´s hero or superhero is eliminated for the first time, he or she must note the hex it occupied when it was eliminated. In the rally phase of the same player-turn, the hero or superhero escapes and is returned to the board. It must be placed in a hex that both contains one of the player´s stacks and is as close as possible to the hex it occupied when it was eliminated. If the player no longer has any stacks on the board, the the hero or superhero does not return. A superhero also escapes the second time it is eliminated. [This just makes the rules for heroic escapes less random. Whether you like it is entirely a matter of personal taste.]

p32 Battalia clarifications

Add `5. Cliffhome is up a ridgeline on all 6 sides.´

p32

Winedance and Riverfork are 2*-1-6 not 1*-1-3.

p33

Add

Tosti Runefriends SpiritX-4-X-4
Counter backX-2-X-4

p33

Baron Sanuel, Headhunters and Antlercase are 4-5-5 not 2-3-3.

p33

Add

Gold-Gotti4-4-3
Counter back2-2-2

p34

Grazeland Pony Breeders 2nd pair of clans are 3-7-5 not 3-7-2.

p34

Illusionary Armies´, Sun Dome Templars´ and Zombies´ CF should be underlined.

Acknowledgements

Dragon Pass is by Robert Corbett and Greg Stafford; Nomad Gods is by Robert Corbett, Greg Stafford and Stephen Martin. Dragon Pass, Nomad Gods and ``Issaries, Inc´´ are the trademarks of Issaries, Inc, and are used with their permission.


Jonathan Coxhead, 24 Aug 1998